
you capture a city - this triggers an event), and also at the beginning/end of axis/allies half-turn. Also, it is now possible to run scripts not only at the end of a turn, but immediately when the required condition is met (e. Each script can run one or several times, and also skip a few runs before it gets executed. Now it is possible to trigger not only single actions but also scripts which can consist of several actions.
Fixed strategic bombers adding white flag when bombing cities with no flags on them. Fixed crash when using Mount and Supply hotkeys during deployment. Movement heroes no longer affect units in sea/air/rail transports. A number of fixes in unit icons and animations. Corrected balance in Iron Cross Red Star map. One more new MP scenario added: Spoils of War. The game is updated to be compatible with Afrika Korps engine, so that it is possible to accept challenges and play games against opponents using Afrika Korps. The patch updates the game to version 1.10 which is required to login into Multiplayer server after Afrika Korps release.
The AI supports a number of new settings available to modders via the new editor. The AI can now use more unit orders, in particular drop paratroopers and switch multipurpose units. Some general improvements in AI play logic. Added italian heroes and awards, and also 10 new german heroes. Library was extended with articles about the most prominent WW2 fighters and bombers. Scenario briefing, as well as any messages that appear in course of a scenario (new feature, not used in old campaigns), are now included in Message log invoked via UI button of Ctrl+M shortcut. Unit info screen shows not only the number of kills the unit scored, but also the number of losses it took in the course of the game. In unit list it is now possible to hover hero portraits and see their bonuses in a tooltip. Heroes are now shown on the map as golden dots on unit's strength plates. Planes no longer see enemy units underneath in bad weather. Embarking and immediately disembarking on the same hex is treated as undo and does not spend unit's move. Available in both single player and multiplayer. A new option to disable "Undo Move" command. The game was extended with desert-related graphics and game rules, and is fully compatible with scenarios (both official and usernade) set in Africa theatre. 20+ new units to be used in existing scenarios and also in user mods, including minefields, gliders, flamethrowing tanks and motorcycle infantry. Here is the full changelog for the new v1.10 patch for Panzer Corps in preparation for the upcoming release of Afrika Korps! Scott Parrino -> Panzer Corps v1.10 Changelog ( 5:57:41 PM) Panzer Corps v1.10 Changelog (Full Version)Īll Forums > Panzer Corps